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Factorio infinite ores
Factorio infinite ores













  1. Factorio infinite ores Patch#
  2. Factorio infinite ores mods#
  3. Factorio infinite ores code#

Number of ticks/updates used to average performance counters. Admins can use “everyone” to mute the sounds for everyone on the server. Use “local” to mute just the local client. Mutes or unmutes the global sounds created by the Programmable Speaker. Prints a list of available commands, the optional argument can specify the command that should be described. Prints info about the alien evolution factor. Available colors: default, red, green, blue, orange, yellow, pink, purple, white, black, gray, brown, cyan, acid. Can either be one of the pre-defined colors or RGB value in the format of “#”. Available alerts: entity_destroyed, entity_under_attack, not_enough_construction_robots, no_material_for_construction, not_enough_repair packs, turret_fire, custom, no_storage, train_out_of_fuel, fluid_mixing.Ĭhanges your color.

Factorio infinite ores code#

The Tab key provides intelligent code completion on commands, options and player names.Įnables, disables, mutes, or unmutes the given alert type. Use the ↑ and ↓ keys to scroll through the console history. The console can be cleared with the /clear command. The fade-out time can be changed via Settings menu → Interface → Chat message delay. Note that by default, all executed commands are made visible to all users. When the console is closed, only the most recent messages/commands will be displayed, but they will gradually fade away (opening the console will immediately re-display all recent messages). Shift-clicking most things with the console open will insert a tag for that thing into the console. Ctrl + Alt-clicking the map or ground will automatically insert a GPS tag and post it into the console. These tags are useful for sharing blueprints, marking map locations in chat or adding icons to map markers and train stations. When the console is open, you'll see a blinking cursor at the bottom of the screen type your message or command and hit Return to send it (this will also close the console).ĭocumentation about message and command prefixes can be found further down this page. You can customize the keys via Settings menu → Controls → Toggle chat (and Lua console). The console display can be toggled with the / (slash) or ~ (tilde) keys. 11.3 Write all researched technologies to file.11.2 Print to console the tile under the player.8.8 Prevent biters being on newly generated chunks.8.3 Kill all biters on the "enemy" force.8.2 Disable time-based evolution & increases pollution-based evolution.7.15 Remove resources around the player.7.13 Disable friendly fire for your force.7.12 Where speakers are, who placed them.6.3 Add items to the player's inventory.6.2 Refill resources (refill oil, iron etc.).5.8 Always show rail block visualization.5.5 Unlock and research all technologies.

Factorio infinite ores Patch#

if this value is 10k, the oil patch will yield 10,000 / 150 = 66%. There are 150 cycles for each percentage, so, e.g. For infinite resources like oil, it is the number of cycles left before each entity depleted. this value is exactly the amount of ores available in each ore entity. For finite resources like iron, copper, coal, etc. The larger this value, the richer the resources will be.

factorio infinite ores

It affects the amount of the created resources. Only applicable if you are creating resources. Only one tile or resource can be selected.

Factorio infinite ores mods#

You will see their options if such mods are enabled. Resources from other mods are also supported. With the resources table, you can select the type of resources to be created. Only one tile or resource can be selected.ĭon't Kill Players By Creating Tiles makes sure players will not be killed by the unwalkable tiles. Tiles from other mods are also supported. With the tiles table, you can select the type of tiles to be created. This option can prevent this situation by leaving a small space around the characters.

factorio infinite ores

If they are created right under the player characters, it will be deadly. Some tiles are unwalkable by players, like water, Out of map (a.k.a. However, this may cause irregular edges due to the internal algorithm behind it.Ĭreating tiles with Correct Tiles can create natural edges. For example, if you create tiles next to water, this option will automatically correct the line of intersection to make it looks natural. Whether the tile edges should be corrected after the tiles are created. The selection mode of the Creator magic wand can be used for creating tiles and ore patches.Ĭreate tiles without Correct Tiles can ensure the edges to be regular. 1.2 Don't kill players by creating tiles.















Factorio infinite ores